

- #Codeblocks compiler settings to prevent winmain16 errors Pc#
- #Codeblocks compiler settings to prevent winmain16 errors iso#
- #Codeblocks compiler settings to prevent winmain16 errors plus#
- #Codeblocks compiler settings to prevent winmain16 errors windows 7#
Project -> build option Put check mark on " Have g++ follow the C++11 ISO C++ language standard " Go to project > build option and put a check mark on "Have g++ follow the C++11 ISO C++ language standard ". Select the checkbox in Settings-> Compiler > Build options "Explicitly add currently compiling file's directory to compiler search dirs".

There was a suggestions on the web regarding placing -mwindows as compilerįlag which you can see in the Build logs. Process terminated with status 1 (0 minute(s), 0 second(s))Ģ error(s), 0 warning(s) (0 minute(s), 0 second(s)) Process terminated with status 0 (0 minute(s), 0 second(s))Ġ error(s), 0 warning(s) (0 minute(s), 0 second(s))Ĭ:/Program Files (x86)/CodeBlocks/MinGW/bin/./lib/gcc/mingw32/4.9.2/./././libmingw32.a(main.o):main.c:(.text.startup+0xa7): undefined reference to error: ld returned 1 exit status Output file is bin\Debug\SDL.exe with size 1.01 MB Mingw32-g++.exe -Wall -std=c++11 -fexceptions -g -mwindows -std=c++11 -mwindows -IC:\SDL2-2.0.5\include\SDL2 -I"C:\Program Files\CodeBlocks\SDL" -IC:\SDL2-2.0.5\include\SDL2 -I"C:\Program Files\CodeBlocks\SDL" -c "C:\Program Files\CodeBlocks\SDL\main.cpp" -o obj\Debug\main.o Build: Debug in SDL (compiler: GNU GCC Compiler). If I add #include and try to build itĪgain I get the error message 'undefined reference to name is main.cpp When I build a simple "Hello World" program there are no errors and The compiler I use is Mingw32 and search directories set toĬ:\SDL2-2.0.5\include\SDL.
#Codeblocks compiler settings to prevent winmain16 errors windows 7#
I am running Code::Blocks version 16.01 on Windows 7 Professional SP1 Stay on your project I'll give you 2 simple ways for testing your linking and libraries.ġst > the famous 'Hello World' project just copy and past it in you IDE and build/run.Here's the information I left out in my original post. > Go to the next TAB 'Search directories > Compiler' then press 'Add' then choose the 'src' folder of your bulletPhysics folder (where you extracted it ) press 'OK' > Press add again & Browse to your bulletPhysics project folder, you'll find the bullet slib 'libBullet_Physics.a' choose it then press 'OK' you should get something like : > Press 'Add' & Browse to your Irrlicht project folder, you'll find the Irrlicht slib 'libIrrlicht.a' choose it then press 'OK' > Open a new project, then press 'Build options' In your Bullet project folder you should find the lib 'libBullet_Physics.a' Sɪᴅᴇ ɴᴏᴛᴇ : if you get an error ( like 'E:\DATA\Development\.\BulletMultiThreaded\.r_DX11.h|23|fatal error: crtdbg.h: No such file or directory|' please refer to the Errors/Fixes section in the end of this tutorial. > In 'Build target' change it to 'Release' then press 'Build' as we don't need the debug mode. > Browse the directory of your bullet's 'src' folder again and press 'OK' then press 'OK' again. > Now go to 'Project > Build options' in C::B menu, choose 'Release' in the left panel then the TAB 'Search directories > Compiler' press 'Add'. > Nice, you should get the whole 'src' folder in your project > Press 'select all' then 'OK' for the target, all we will be needing is 'Release' so uncheck 'Debug'. > Search for your BulletPhysics folder ( the one you extracted ) then choose the 'src' folder. > Now right click your project file then 'add files Recursively' > Remove the default file 'main.cpp' ( cause we won't be needing it ). Open Code::Blocks then choose New Project. This one is kinda tricky, so keep focused. > Return again to your Code::Blocks project ( Irrlicht - gcc.cbp ) then choose again 'win32 - Release - accurate' in your 'Build target' but this time, the one under 'win32 - Debug - Static' ( this one for the static lib. you should find your DLL ( Irrlicht.dll ). > Now in your Irrlicht directory go to /bin/win32-gcc/ also when the process is finished, you should get 'compiled succefully' in C::B 'Build log'.
#Codeblocks compiler settings to prevent winmain16 errors Pc#
Sɪᴅᴇ ɴᴏᴛᴇ : the process can take minutes depending on your pc specs, so be relaxed. > In 'build target' choose 'win32 - Release - accurate' (this one is for the Dynamic lib) then press build > Now inside that folder, search for Irrlicht-gcc.cbp ( it's a code::block project ) & open it > Go to irrlicht directory, then /source/irrlicht/ ✎ As a side note, you have Code::Blocks installed, irrlicht extracted & bulletPhysics also. _☑ have Irrlicht & BulletPhysics & Code::Blocks Downloaded and comes here by order : Irrlicht + BulletPhysics + Code::Blocks With PICs シ :

_So i hope this one clears out all the problems/issues faced during that stage.
#Codeblocks compiler settings to prevent winmain16 errors plus#
After searching many times on google plus irrlicht and bullet's forum i've saw that many users interfers with many issues during using/compiling Irrlicht/ bullet_physics using Code::Blocks.
